![]() Is the "native resolution" he wrongly describes the native default resolution of RPG maker VX Ace? Perhaps, as this game is written using a modified version of said decade year old piece of game-making software. I bought a Steam key and I'd rather not mess about on Discord, especially as this is not an early access title. ![]() This and the fact that he seems to think that "native resolution" refers to the resolution of the game and not too the native resolution of your screen itself doesn't help, but then neither does shutting down a conversation between others who were trying to find a solution for themselves. I was told by the dev to go on Discord to get it sorted whilst trying to merely discuss it with other users on a thread in this forum. I have reason to believe the problem is down to the game being made in a rather elderly engine. There's a large window option, but that is pretty blurry too. It's fine in windowed mode, except the window is tiny. 1920 x 1080 looks awful too in full screen. It definitely made my graphics look better than they were. ![]() Blurry text and pixelated graphics.Ĭhanging IntegerScaling.Active = true to false in your nfig file has helped some people. So far people with 1440 monitors seem mostly to have resolution problems. Originally posted by LeftPaw:The dev is working on it and is fully aware of the problem. ![]()
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